Dr. Paul MacNeilage, Dr. Eelke Folmer and Dr. Lars Strother have been studying VR sickness in women at the University of Nevada, Reno.
Dr. Paul MacNeilage, Dr. Eelke Folmer and Dr. Lars Strother have been studying VR sickness in women at the University of Nevada, Reno.

A team of researchers at UNR believes virtual reality (VR) technology, much like the smartphone and the laptop before it, is poised to change the way that humans interact with computers. With applications ranging from gaming to training-simulations and medical therapy, to name a few, VR technology is a growing field of interdisciplinary study within the universityโ€™s STEM departments. In one of their new classes, however, Dr. Eelke Folmer and Dr. Paul MacNeilage noticed that accessing VR technology might not be a level playing field.

โ€œWe had several girls in the class come to us and say, โ€˜Oh man, Iโ€™m getting motion sick so much, do I really have to do this assignment?’โ€ said Folmer, professor and chair of UNRโ€™s computer sciences department. โ€œSo there was some evidence there that women might get more motion sickโ€”but, of course, more studies need to be done.โ€

After creating a class on understanding and developing VR interfaces in the spring of 2017, Folmer and MacNeilage, an assistant professor in the Department of Psychologyโ€™s Cognitive Brain Sciences Program, realized a noticeable number of female students suffered from motion sickness while using VR devicesโ€”usually a visor-like headset with a screen that encompasses the wearerโ€™s entire field of view. Some also work by positioning a cellphone screen in a similar manner.

โ€œItโ€™s been reported often that there are gender differences in susceptibility to simulator sickness, or cyber sickness is another term for it,โ€ said MacNeilage. โ€œThereโ€™s various theories out there; itโ€™s a common theory, like, โ€˜Males are more macho. We donโ€™t want to admit when weโ€™re getting sick.โ€™ But more and more we think that thatโ€™s not the case.โ€

Folmer knew from previous research that motion sickness is still one of the biggest barriers to widespread VR adoption, and MacNeilageโ€™s work on the physiological components of the brainโ€”called the vestibular systemโ€”behind the phenomenon meant they were in a position to address the problem. They quickly reached out to colleague Dr. Lars Strother, assistant professor of psychology, and put together a formal study in the fall of last year.

โ€œI have some expertise in sex differences in the brain, specifically with visual processing,โ€ said Strother. โ€œIโ€™m kind of coming from the visual-only standpoint. I mean, I know a bit about the vestibular stuff, but [MacNeilage] is the expert. Between the two of us, weโ€™ve got the visual and vestibular systems covered, and with respect to the sex differences in particular.โ€

The vestibular system is a set of tiny organs within the inner ear that influence a personโ€™s perception of moving through space, as well as balance. Itโ€™s believed that a disconnect between what the vision tells the brain to expect and what the vestibular system actually feels could be the root-cause of motion sickness.

After receiving grants from both Google and Mozilla to fund their efforts, the three researchers set out to test 32 subjects on their reactions when the field of view within a VR device was narrowed.

โ€œThe idea is that perception of motion kind of happens mostly in the periphery, and so if you block that, then itโ€™s less likely there will be some kind of visual-vestibular conflict,โ€ said Folmer.

As women generally rely on a wider field of vision than men while navigating, the team posited that narrowing the field of view would adversely affect female users more than male ones.

While the official results have yet to be published, Folmer said the study concluded that, actually, neither females nor males were found to be more obviously affected by narrowing the field of viewโ€”and that doing so helped both groups feel less sick.

The researchers nonetheless believe the results are valuable in understanding the processes at play, but the success of the study, and the departmentsโ€™ current VR program, comes from its interdisciplinary nature.

โ€œItโ€™s a collaboration between engineering, psychology and neuroscience,โ€ said Strother. โ€œThis is a fantastic example of it, and, I think, the first example of it at UNR. So regardless of how it turns outโ€”whether it validates something or notโ€”it doesnโ€™t really matter. Itโ€™s demonstrating feasibility and progress.โ€

Psychology students and computer science students primarily take the class and are paired together for final projects in developing a VR app. The marriage of technological understanding and neuroscience theory is one of the goals of the class, the professors said.

โ€œThereโ€™s a very nice fit there in terms of kind of the human side and the technology side,โ€ said MacNeilage. โ€œThat way, we could kind of create greater understanding among computer science students of the human aspects of it, and vice-versa.โ€

The collaborative nature of the program also serves to broaden opportunities for women, who have historically been underrepresented in STEM in general and computer sciences, specifically, though theyโ€™re well-represented in neuroscienceโ€”at least at UNR.

โ€œI do think it was kind of a unique situation where we were seeing maybe more females coming in and trying computer science technology and kind of running into these problems,โ€ said Folmer. โ€œIf this was a VR course that was solely taught to computer science students, then maybe we wouldnโ€™t have seen it.โ€

Increasing womenโ€™s access to VR and other areas of science and engineering is a priority that all three men would like to have for their departments, and they hope identifying accessibility issues will not only encourage female participation in the sciences, but require it in order to find solutions.

โ€œI wish we had more females, certainly in my field,โ€ said Folmer. โ€œThis is probably not the barrier that prevents women from participating in STEM, but it is a very small but significant one. So far as I know, itโ€™s the only accessibility barrier there is, so we need to slay it.โ€

But while mechanical barriers can present interesting challenges for scientists, factors like professional stereotyping, sexual harassment and a certain โ€œbrogrammerโ€ culture that might keep women away from STEM could be harder to combat.

โ€œEngineers can slay a technical barrier, and a social barrierโ€”thatโ€™s much harder,โ€ said Folmer. โ€œChanging peopleโ€™s opinions about something is much harder.โ€ ฮฉ

Leave a comment

Your email address will not be published. Required fields are marked *